http://splinedoctors.com/2008/12/academy-of-art-and-the-pixar-classes/
It's sad the class is no longer available for students, as myself thought about going back and take the class once again.
I have a mixed feeling about shot animator. I have to admit that I was focusing on creating small exercises for my demo reel to get my first step into the industry. If I was creating my own short film at school, I could have gone more creative in a way, but I don't think I could have gotten where I am right now, which is where I feel settled financially and be creative at home. As opposed to what I did in order to get a job, what I've been doing at real production is more of team work. Dealing with Story point of the shot, hook ups and continuity. That's the things we've been talking about the most at work. I'm not saying we don't need polish for the shot, just saying polish without spirit of the shot doesn't do a job.
I have to admit that I enjoyed the mood they had. That was very competitive to get in to Pixar class. But even before I got in to the class there were a lot of great things happening at PC lab. I don't forget "mentorship" given to me from Denis or Tom who were already in the class at that point. Even after I got into the class I learned a lot from people around me, Tun, KC, Tomo, Hyunjung, Jin, Key and Joe. Something makes Pixar class so special, but by the time I was graduating the school, I felt things were going way too extreme. I saw many people who were just trying to figure out the formula to get in to the class and forget about the point of learning animation. The school was making things worse by narrowing the door for the class in a way, as opposed to what Dr. Gordon intended to.
I don't know what could be an alternative solution fot this. I just feel sad that they've gone. but I also know they're extremely passionate about teaching animation. So I just hope they will be back in some kind of form after they take some break.
Thursday, December 18, 2008
Monday, August 18, 2008
Small Indian Dude in Progress.



I started to rough out the poses and tried to nail how he could be moving. Then rough ideas of faces next. I pretty much like the final result of his face design. I still have long way to go with his body tho.
Labels:
doodle
Wednesday, August 06, 2008
Wednesday, June 18, 2008
4th dimension in our animation.
Today I had a small talk with my friends at work. Then I noticed very important element for animation, or maybe art in general, that cranks up our animation to the next level. Are you ready for this? That is "love".
In this episode we are currently working on, I got my favorite female character that relatively appeals to my eye more than any other characters in the show. So I kept saying the character is cute. Today one of my buddies told me that I've fallen in love with an imaginary character. I went back to my seat and thought about it. then I was like That's it!
Yes he's right! I'm in love with 3D character on my screen. sounds too nerdy eh? But seriously though, I noticed I've completely stopped surfing web site when I was animating that character. And spent time on every single details to get it right even though we are on TV schedule here.
Once we're all done with animation basics such as Timing, Spacing, Follow Through and Ease in/out. At the end of the day it's all about how we project the character's feeling into 2 dimensional screen. In order to do that right, I need to know what the character is thinking, not only surficial level but in more deeper level. If I'm in love with what I'm animating, it just comes natural.
My buddies laughed at me when I was proposing this. well, I agree this kinda sounds too geeky. But I still think "love" brings another extra dimension to our animation, so I'm sharing this with you guys here.
It's been said we'd better not fall in love with our shots because it's not our's, it's director's. But that's another story.
In this episode we are currently working on, I got my favorite female character that relatively appeals to my eye more than any other characters in the show. So I kept saying the character is cute. Today one of my buddies told me that I've fallen in love with an imaginary character. I went back to my seat and thought about it. then I was like That's it!
Yes he's right! I'm in love with 3D character on my screen. sounds too nerdy eh? But seriously though, I noticed I've completely stopped surfing web site when I was animating that character. And spent time on every single details to get it right even though we are on TV schedule here.
Once we're all done with animation basics such as Timing, Spacing, Follow Through and Ease in/out. At the end of the day it's all about how we project the character's feeling into 2 dimensional screen. In order to do that right, I need to know what the character is thinking, not only surficial level but in more deeper level. If I'm in love with what I'm animating, it just comes natural.
My buddies laughed at me when I was proposing this. well, I agree this kinda sounds too geeky. But I still think "love" brings another extra dimension to our animation, so I'm sharing this with you guys here.
It's been said we'd better not fall in love with our shots because it's not our's, it's director's. But that's another story.
Labels:
thought
Monday, June 09, 2008
Panda was awesome!!

I'll be back once again when I got next crappy doodle. I already realized I need to sharpen my skills up once again. so I started to attend drawing session at work. so there will be more to come.
Labels:
doodle
Monday, April 07, 2008
Alex's

The work is tough, but I love going to the office.
Monday, March 24, 2008
Big move.

Labels:
doodle
Thursday, March 13, 2008
Paint.
By the way, my previous blog entry had been terminated for several reasons. but that's true I'm still busy to pack my stuff. My flight is set in the end of this month. so there may or may not be new doodle coming up soon.
Labels:
doodle
Friday, January 25, 2008
Saturday, January 19, 2008
Run!

Some of my friends remind me of trad animation lately, so I just gave it a try. First I tried it on DS Animanatee found at Goro's blog. Then I found the software is having trouble with saving file with some colors in it. So I switched into Flash. I wish Animanatee could handle saving properly tho because it's so nice and fun to play with DS all the time.
Doing 2D animation is hard! I find myself relying too much on 3D benefits these days. I find wonky spacing everywhere but it's so hard to go back and fix those, while we can tweak on curves in Maya.
Maybe I should have gone more extreme with this, or more experimental way. Because it's so much easier to do something very hard to do in 3D. maybe next time, dunno.
Doing 2D animation is hard! I find myself relying too much on 3D benefits these days. I find wonky spacing everywhere but it's so hard to go back and fix those, while we can tweak on curves in Maya.
Maybe I should have gone more extreme with this, or more experimental way. Because it's so much easier to do something very hard to do in 3D. maybe next time, dunno.
Labels:
animation
Friday, January 04, 2008
No, Vista didn't suck.

I'm a such a Mac hater, but I'm looking for to see new MacBook. Did any of you hear about new 50% thinner MacBook? Well, let's wait and see. Macworld is almost there. I'm sure it's gonna look sexy anyway.
P.S. How come there's so many sexy gadgets out there lately? Wacom 12WX is the another thing. Maybe we are living in the best era (or the worst).
Labels:
doodle
Wednesday, January 02, 2008
Happy New Year 2008

I hope all of you had a great holiday.
Labels:
animation
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